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Question by EternalClickbait · May 25, 2019 at 05:11 AM · textureterrainreflectionterraintexture

[LWRP] Certain terrain textures look reflective, even though I have turned metallic & smoothness off and specular to black

Note: I am using LWRP terrain shader

I'm making a simple terrain for my game, so I'm in the process of painting the textures on. The problem is, my 2 grass textures and 1 granite texture are reflecting the skybox/main light, even though I turned metallic, smootheness and specular off. All of the other textures are fine, but since they're my main textures and it looks REALLY weird, it's a large issue for the moment.

Link to images

Also, is there a way to use a material rather than a texture for painting terrain?

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Answer by zerograssi · Jan 29, 2020 at 11:19 AM

I have the same problem. I use Unity3D 2019.2.12f1 Personal edition. The terrain material is Lightweigt Render Pipeline / Terrain / Lit The only way I have found to turn off the ground reflections is to bring to zero Intensity multiplier in Enviroment Reflection. But this obviously has repercussions on the whole scene

Any suggestions?

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Answer by Marvbr · Jul 01, 2020 at 02:28 AM

Have the same issue, version 2019.2.17f1 - solved by turning reflection to off in the terrain proprieties, as zerograssi said, in detriment to overall scene fidelity.

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