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Question by intentionperception · Jul 08, 2016 at 04:43 PM · mousewebgl

How to allow text to be selectable in surrounding html in a WebGL build?

I don't need my WebGL game to consume mouse (or keyboard) events, but I do want the user to be able to use both mouse and keyboard in the html that contains my game.

I have tried:

 #if !UNITY_EDITOR && UNITY_WEBGL
 WebGLInput.captureAllKeyboardInput = false;
 #endif

The Manual provides no clues about turning-off consumption of mouse events: http://docs.unity3d.com/Manual/webgl-input.html

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avatar image Morgran · Aug 22, 2016 at 09:41 AM 0
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Similar issue issue here. I use the Unity WegbGL standard template output HT$$anonymous$$L page just with a single text input field containing text. $$anonymous$$eyboard input disabled allows keyboard input in the text input field using

  #if !UNITY_EDITOR && UNITY_WEBGL
  WebGLInput.captureAll$$anonymous$$eyboardInput = false;
  #endif

$$anonymous$$ouse clicks can position the cursor in the text input field. Selections can not be performed in the field, with the mouse (i.e. mouse left-click-hold-drag selection).

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