Rotation per position
How to
vector3.lerp(from, to, position.y)
[detail description] Camera cam rotate only on X, and zoom(up, down position) its scrool wheel. Postition and rotation is clamped. I want to make when camera go down its rotate to horizontal, and when camera go up its rotate to vertical. How to make this? Its like lerp rotation where float t is position on Y
Comment
Your answer
Follow this Question
Related Questions
Radius too long 1 Answer
Unity Infinity Math Result 0 Answers
How can I numerically solve an equation in Unity c#? 2 Answers
Instantiate and object around the perimeter of an area inside of an area. (C#) 1 Answer
Sin function returns NaN 1 Answer