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Question by Tobias234 · Jan 26 at 07:49 PM · scripting problemobject3dmodel

How can I use a scribt two combine two objects on collision with fixedjoint?

I want to connect two objects when they collide with each other. I have tried it with SetParent but then the objects didn't stick together and my work with fixed joint hasn't lead to results. Does anyone have an idea?

This is my code till now:

 public class test2 : MonoBehaviour
 {
     public GameObject li;
     //public GameObject li;
 
     void OnCollisionEnter ( Collision col )
     {
         if (col.transform.gameObject == li)
         {
             li.Parent = gameObject;
         }
 
         //ZweiterTest
         //FixedJoint fj = tri.AddComponent<FixedJoint>() as FixedJoint;
         //fj.connectedBody = li.Rigidbody;
 
         //Erster Test
         //   public gameobject yellow;
         // public gameobject black;
         //GameObject player = collision.gameObject;
         //transform.SetParent(player.transform);
         // Yellow_Piece2.transform.parent = Black_Piece2.transform;
     }
 }


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