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Question by neurovics670 · Jun 07, 2018 at 05:42 PM · charactercontrollercharacter movementcharacters

Please how do i modify this code so that my character can only run in the forward direction and never backwards

 void FixedUpdate()
 {
     Run ();
     Jump ();
     rBody.velocity = transform.TransformDirection (velocity);
 }

 void Run()
 {
     if (Mathf.Abs (forwardInput) > inputSetting.inputDelay) 
     {
         //move
         velocity.z = moveSetting.forwardVel * forwardInput;
     }
     else  //zero.velocity
         velocity.z = 0;
 }
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Answer by _samuel12345 · Jun 07, 2018 at 05:59 PM

Try this:

  float playerZPos;
     
     void Update(){
 if(transform.position.z > playerZPos){
     playerZPos = transform.position.z;
     }
 
     if(transform.position.z < playerZPos){
     transform.position.z = playerZPos;
     }
     }
 
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