Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by El-Deiablo · Jul 08, 2016 at 08:15 AM · touchargumentexceptionoutofbounds

Index Out of Bounds Error

I continue to get an index out of bounds error in my console. I don't know what's causing this. It is specifically this line - if(Input.GetTouch (0).deltaPosition .x<0). I tried adding if(Input.GetTouch (0).deltaPosition .x<0 && Input.GetTouch>0) in both if functions, but this did not work.

Here's my code (located in the Update Function):

 if(!PausePanel.isPaused && mySpriteRenderer != null)
     {
         if(Input.GetTouch (0).deltaPosition .x<0)
         {
             // flip the sprite
             mySpriteRenderer.flipX = true;
         }

         if (Input.GetTouch (0).deltaPosition.x > 0) {
             // flip the sprite
             mySpriteRenderer.flipX = false;
         } 

 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jdean300 · Jul 08, 2016 at 08:44 AM

It's because there are no touches currently, so Input.GetTouch(0) is trying to get the touch in the first index of an empty array. You're going to want to check the touch count:

 if(!PausePanel.isPaused && mySpriteRenderer != null && Input.touchCount > 0)
      {
          if(Input.GetTouch (0).deltaPosition .x<0)
          {
              // flip the sprite
              mySpriteRenderer.flipX = true;
          }
          if (Input.GetTouch (0).deltaPosition.x > 0) {
              // flip the sprite
              mySpriteRenderer.flipX = false;
          } 
  }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by tqkiettk10 · Jul 08, 2016 at 09:10 AM

try to edit if(Input.GetTouch (0).deltaPosition .x<0 && Input.GetTouch>0)

to

if(Input.touchCount >0 && Input.GetTouch (0).deltaPosition .x<0)

you need checking touch count before check input.GetTouch(0). and you wrong "Input.GetTouch"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

75 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

ArgumentException: Index out of bounds. Help? 1 Answer

Hello, everything works only that when the drag of the collider. 0 Answers

Argument out of range - 2 year old project 1 Answer

Help with touch button (can't call a function) 0 Answers

Some things wrong with swipe move! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges