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Question by jasoncosma · Jul 06, 2012 at 04:51 AM · transformpositiononcollision

How to change the position of the camera when colliding with a GameObject?

I want to change the position of the camera to a certain position when the player collides with this GameObject. I've made the GameObject into a rigidbody (non-kinematic). Still, it doesn't seem to work. I'm not very good at UnityScript because I'm just starting out, but this is what I have so far (again... I'm not very good):

 var sceneCam : GameObject;
 sceneCam = GameObject.Find("MainCam");
 
 function OnCollisionEnter(theCollision : Collision){
  if(theCollision.gameObject.name == "Player"){
  sceneCam.transform.position = Vector3(-20.46, 4.258904, -805.3136);
 }
 }

EDIT: Is there any way to make the position change smoothly? I've heard of Time.deltaTime... but I'm not familiar with how to use it.

Thanks guys, any help is appreciated.

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Answer by Wolin · Jul 06, 2012 at 06:00 AM

Yeah, you can move camera smoothly with Lerp function. I will write down some simple code for you (it is in C# but in JS it should be very similar).

// Strength the camera will follow, between 0 and 1.0. Making it too strong may cause jittering public float strength = 0.5f;

void MoveCamera() { Vector3 cameraPosition = new Vector3(-20.46, 4.258904, -805.3136); sceneCam.transform.position = Vector3.Lerp(transform.position, cameraPosition, strength); }

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avatar image jasoncosma · Jul 06, 2012 at 02:53 PM 0
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Thanks, but the position change isn't smooth for some reason. I've even tried Time.deltaTime ins$$anonymous$$d of strength, and it just doesn't want to work. I'll have to try something else, thanks anyway.

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