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Question by itvarth · Jan 10, 2020 at 07:19 PM · script.keypresskeycode

Increase when the Key is Down and Decrease when the Key is Up

I whant a script that when i press a keycode down the value increase and when leave the key the value decrease with a max and min value how i can do that :( i am so beginner.

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Answer by itvarth · Jan 10, 2020 at 08:11 PM

I solved it with this script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SetFov : MonoBehaviour
 {
     public float maxValue;
     public float currentValue; //Current value is the Min Value too
     public float smooth;
     bool isFoved;
 
     void Update()
     {
         if (Input.GetKey(KeyCode.E))
         {
             isFoved = true;    
         }
         else
         {
             if (Input.GetKeyUp(KeyCode.E))
             {
                 isFoved = false;   
             }
         }
 
         if (isFoved)
         {
             GetComponent<Camera>().fieldOfView = Mathf.Lerp(GetComponent<Camera>().fieldOfView, maxValue, Time.deltaTime * smooth);
         }
         else
         {
             GetComponent<Camera>().fieldOfView = Mathf.Lerp(GetComponent<Camera>().fieldOfView, currentValue, Time.deltaTime * smooth);
         }
     }
 }
 


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Answer by Fariborzzn · Jan 10, 2020 at 08:14 PM

Hey Dude Try This:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NewBehaviourScript : MonoBehaviour
 {
     // Start is called before the first frame update
     float maxvalue = 4;
     float minvalue = 0;
     public float myvalue=0;
     void Start()
     {
         
 
        
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton( "Fire1" )) //change your button base on your need
         {
             myvalue+=Time.deltaTime;
                myvalue=Mathf.Clamp( myvalue , minvalue , maxvalue );
         }
         else
         {
             myvalue-=Time.deltaTime;
                myvalue=Mathf.Clamp( myvalue , minvalue , maxvalue );
         }
     }
 }
 
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