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Question by BloodMarked · Dec 05, 2017 at 02:26 PM · editor-scriptingeditorwindoweditor windowrendersettings

custom fogColor editorWindow undo problem

i made a custom window which lets me change the fog color, density and other things based on this example https://docs.unity3d.com/Manual/editor-EditorWindows.html


now i want to add undo functionality like this:

         EditorGUI.BeginChangeCheck ();
 
         Color newFogColor = EditorGUILayout.ColorField (RenderSettings.fogColor);
         float newFogDensity = EditorGUILayout.Slider(RenderSettings.fogDensity, 0, 1);
 
         if(EditorGUI.EndChangeCheck ()){
             Undo.RecordObject (RenderSettings, "Fog settings");
             RenderSettings.fogColor = newFogColor;
             RenderSettings.fogDensity = newFogDensity;
             EditorUtility.SetDirty (RenderSettings.fogColor);
         }


but it returns this error

 Assets/Editor/MyWindow.cs(43,23): error CS0118: `UnityEngine.RenderSettings' is a `type' but a `variable' was expected

(line 7 and 10 here)

how can i solve this? this confuses me completely. is it not possible to undo record rendersettings?

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