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Question by donutkeith · Jan 03, 2017 at 02:24 AM · c#vrtouch controls

Why is my Oculus touch controller button state 0?

Hey I just started trying to get output from the Oculus touch controller buttons, analog sticks, and triggers in Unity 5.5.0f3. I made a c# script to modify position and rotation of a cube with the touch controllers and output button status to the console.

  public class PlayerControllers : MonoBehaviour {
         public GameObject rController;
 
         // Use this for initialization
         void Start () {
         
         }
     
         // Update is called once per frame
         void Update () {
             rController.transform.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch);
             rController.transform.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch);
 
             Debug.Log(OVRInput.Get(OVRInput.Axis1D.SecondaryIndexTrigger));
 
         }

The script is attached to an empty in the scene of which the camera/headset and cube are both children. The rotation and position of the cube changes and works as expected but the button press just reads 0 constantly.

I have also tried it with button presses as well and I just get False the whole time.

There was a test input scene that I found here and when I went to open that scene. I received the following prompt.

alt text

I assume that when they say different setup they mean a different version of Unity.

So is there some setting somewhere I need to change? Some asset I need to import that I have not or is it the version of unity.

Side Note: The Oculus headset works and tracks fine in the scene, it's just the buttons that I can't get for some reason.

Thank you for any help you can provide.

unityerror.png (12.8 kB)
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Answer by Hanne_Huygelier · Mar 05, 2017 at 03:27 PM

I don't know whether you still need an answer, but the oculus touch controllers only start working from a certain version of unity on. To test whether the controllers can work in your Unity3D version you can use this method https://docs.unity3d.com/ScriptReference/Input.GetJoystickNames.html to check whether unity can find the oculus touch controllers. If you have a correct Unity version you should find the oculus remote and touch controller L and R in the output of GetJoystickNames. If they are not in the output of that function, you need to update Unity.

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