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Question by ryisnelly · Dec 16, 2013 at 11:35 AM · animationaudiotrigger

stop triggers from retriggering animation

how do i stop animation/audio from retriggering after i have triggered it, thank you

 function OnTriggerEnter (player : Collider){
     
         if (player.tag=="Player")
         
             GameObject.Find("woodchair").animation.Play("flyingchair");
             GameObject.Find("woodchair1").animation.Play("flyingchair2");
             GameObject.Find("stairsong").audio.Play();
             }
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Answer by YasanthaPrabath · Dec 16, 2013 at 11:42 AM

 Class ABC
 {
   bool IsPlaying = false;
   
   function OnTriggerEnter (player : Collider)
   { 
        if (player.tag=="Player" && IsPlaying == false)
        { 
          IsPlaying = true;
          GameObject.Find("woodchair").animation.Play("flyingchair");
          GameObject.Find("woodchair1").animation.Play("flyingchair2");
          GameObject.Find("stairsong").audio.Play();
        }
   }
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avatar image ryisnelly · Dec 16, 2013 at 11:49 AM 0
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i just gave that a go and got a few errors any ideas?

avatar image Tomer-Barkan · Dec 16, 2013 at 12:06 PM 0
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It's mixed javascript and C#.

try:

 var IsPlaying = false;
avatar image ryisnelly · Dec 16, 2013 at 12:30 PM 0
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i just gave that a try and it didnt work.

avatar image ryisnelly · Dec 16, 2013 at 12:47 PM 0
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i managed to solve it with

collider.enabled = false;

but i get a nullreferenceexception but it does not stop the game from playing. does it matter about that?

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Answer by swredcam · May 22, 2020 at 07:35 PM

I was able to correct a similar issue by disabling "Can Transition to Self", on the transition into my animation clip in the Animator. Clip on the transition arrow and you will find this setting in the "settings" section on the inspector.

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