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Question by Jonesy19 · Aug 24, 2017 at 08:25 PM · performancedontdestroyonloadload sceneloadlevelasynchiccup

One SceneManager.LoadSceneAsync across multiple scenes

Hey everyone, I'm loading a scene using SceneManager.LoadSceneAsync and it's working. Now, the scene that it's loading is huge, so I want to be able to quickly reload it if my character dies. Is there an easy way to do that? I tried marking the object that I'm running LoadSceneAsync from as DontDestroyOnLoad, but I can't seem to reload the level from the same object that loaded the level in the first place.

Any ideas??

Thanks!

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