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Question by dane.ashman · May 12, 2015 at 10:50 AM · androidiosvariable

How do i make a variable that wont change when i re-open the app

all information needed is above.

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avatar image Owen-Reynolds · May 12, 2015 at 04:59 PM 0
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For a lot of Qs, if you just try to think of another way to ask it, you can Search and find an already written answer.

$$anonymous$$eeping data between runs is known as "Saving." So look up how to save data in Unity (playerPrefs, mentioned below, is one way.)

Of course, many tablet/phone Apps don't really quit when you close them, so it works a little funny.

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Answer by KdRWaylander · May 12, 2015 at 11:06 AM

http://lmgtfy.com/?q=PlayerPrefs+Unity

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Answer by Marco-I · May 12, 2015 at 01:10 PM

I'm supposing that you're referring to a "STATIC" variable, i think?

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avatar image KdRWaylander · May 12, 2015 at 02:51 PM 0
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Nop, he wants a variable that'd be persistent between to runs of the application.

Tip: When you just ask a question and not give an answer, prefer using the comments ;)

avatar image Marco-I · May 12, 2015 at 04:00 PM 0
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Oops sorry. Thank you for the tip..

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Answer by Dblfstr · May 12, 2015 at 06:07 PM

PlyerPrefs is the way to go http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

 int myVariable;
 string myVariableKey = "MyVariable";

 void Start(){
      // Get your saved variable and set it to myVariable
      myVariable = PlayerPrefs.GetInt(myVariableKey ,0);
 }
 
 void Update(){
      //Do something with myVariable;
      myVariable += 1;
 }
 void OnDisable(){
      //Store your new varaible in Player Prefs under the key myVariableKey
      PlayerPrefs.SetInt(myVariableKey, myVariable);
      //Save your Player Prefs
      PlayerPrefs.Save();
 }

You can choose to SetInt() some other place as well, but make sure to Save(); before you quit.

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