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2D Screen Overlay with Looping Texture
Hey,
I'd like to make a screen overlay for a 2D game, simply a texture that covers the whole camera/screen and can infinitely loop/scroll at given X/Y directions. In my case a mist texture.
Here's a good ref for what I am aiming for: 
What i have now is a plane with a texture where I change the texture offset, this doesn't work for GUITextures though. Problem with using a plane and material is to cover the whole screen, if I do it by scale the texture gets scaled as well which is not ideal.
How about using Tiled Texture for repeating if I don't want to use a big texture to cover the screen?
I am not sure what's the best way to handle this but if anyone can point out a good solution or practice, please do.
Thanks!
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