- Home /
[Unity 5] Quick Accessors (.rigidbody2D), minimum app size, and mobile licenses?
I just had a couple questions regarding Unity 5's release. I noticed in the changelog that it said that quick accessors have been removed, and to use GetComponent() instead, does this apply to all .rigidbody2D's and similar commands? Will it need to be changed manually or can it be done automatically?
Also, does Unity 5 have the same licenses as Unity 4? I mean, will I be able to export to iOS and Android for free still? (mobile licenses)?
Lastly, what is the minimum size an exported app will be? I recall that Unity 4 exported a blank iOS app at around 5MB (Unity Pro), and without stripping about 11MB (non-Pro). What are the new sizes?
Thanks! I hope I can use the new update, it looks like there's a lot of great improvements!
Answer by tanoshimi · Mar 03, 2015 at 07:49 PM
Yes. Manually. No. Yes. Depends on what features you use - an empty PC build is around 25Mb.
Thank you for the concise but direct answers. Good to know!
Your answer
![](https://koobas.hobune.stream/wayback/20220613184858im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Can I use assets on non-Unity projects? 2 Answers
Question about Android linse 1 Answer
Asset Store EULA 2.4 2 Answers
Having Unity Engine Pro and Unity Engine Free simultaneously 2 Answers
How to know which assets from asset store may be modified? 0 Answers