Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Muki · Oct 08, 2016 at 11:42 PM · unity 5

Not expecting if on line 17

it says not expecting if on line 17.

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

public bool Grounded; public float moveSpeed; public float jumpForce; private Rigidbody2D myRigid;

 // Use this for initialization
 void Start () {
 myRigid = GetComponent<Rigidbody2D>();
 }
 
 // Update is called once per frame
 void Update () {
 
 if (!Grounded && myRigid.velocity.y == 0)
 {
     Grounded = true;
 }
 if (Input.GetMouseButton (0)){
 myRigid.velocity = new Vector2(moveSpeed, myRigid.velocity.y);
 }
 
 if (Grounded = true && if (Input.GetMouseButtonDown (1)){
 myRigid.velocity = new Vector2(myRigid.velocity.x, jumpForce);
 Grounded = false;
 
 
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by doublemax · Oct 08, 2016 at 11:45 PM

  if (Grounded = true && if (Input.GetMouseButtonDown (1)){

The error even says line 17 and you don't see anything suspicious in this line?

  if (Grounded = true && Input.GetMouseButtonDown (1) ){
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Oct 09, 2016 at 02:34 AM 2
Share

Also note that Grounded = true is not a check if Grounded is true but it is an assignment to true. This is most likely not intended.

So this line:

 if (Grounded = true && Input.Get$$anonymous$$ouseButtonDown (1) ){

would be equivalent to

 Grounded = true;
 if (Input.Get$$anonymous$$ouseButtonDown (1) ){

So it should be

 if (Grounded == true && Input.Get$$anonymous$$ouseButtonDown (1) ){

or simply

 if (Grounded && Input.Get$$anonymous$$ouseButtonDown (1) ){


The = operator is the assignment operator while the == operator is a comparison operator for equality.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Power up not working 1 Answer

How do I set a sprite to a sphere? 0 Answers

Keep app running in background for GPS tracking on iOS and Android? 2 Answers

Sprite falls outside the collider2D 0 Answers

Sorting order layer between instantiated prefabs and UI image 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges