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Question by Bentoon · Dec 06, 2014 at 06:34 PM · touchruntimedynamicallyobject-paint

dynamically painting on an object @ runtime

Hello People I am trying to basically make a coloring book, where the user can paint on an object with touch.

I think this would use recasting, but I am not sure how Texture2D.SetPixel works for this v. renderTexture.

Any advice is greatly appreciated

best,

~be

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avatar image cariaga · Dec 07, 2014 at 06:47 PM 0
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is this what you want? http://www.arongranberg.com/unity/unitypaint/

avatar image Bentoon · Dec 11, 2014 at 04:43 AM 0
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That was released a few years ago - probably not comp w U3d5 But I'll try Thanks!

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Answer by Paulius-Liekis · Dec 09, 2014 at 10:27 PM

SetPixel method is not defined on RenderTexture class. It's only defined for Texture2D.

But you can always assign Texture2D as a texture on a shader, or you can do Graphics.Blit and copy Texture2D to RenderTexture.

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avatar image Bentoon · Dec 11, 2014 at 04:45 AM 0
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Hmm Thanks Paulius

Seems like a lot of work for a coloring book.

The idea of assigning it to a shader is interesting. Then I could draw on any object using that Shader?

~be

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