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Question by Oyshoboy · Jan 23, 2017 at 01:01 PM · animationunity 5physicsscript.

How to make Animation and Physics work together?

Hi everyone, I'm beginner at Unity.

I downloaded asset with animations to check how animation controller and ragdoll is working. And then, I noticed, that when animation is playing, object stops reacting on physics and ragdoll, and when you switch off animation controller - physics starts working, as well as ragdoll.

Here is the video : https://youtu.be/_jjJal7F3Q4

So, question is: How to make physics working, while animation is playing? Like when I'm moving cubefrom under the persons feet - person, with animation, must fell down to the ground or other Collideble object.

Is the scripting necessary, or there any other solutions ?

Thank you!

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avatar image Peaj · Jan 24, 2017 at 09:38 AM 0
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In a usual game you would not have a "completely" physical character. You would usually have a moving (capsule) collider and an animated character attached to it. The Unity Standard Assets pack has multiple character controllers. Look at them to see how it works.

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Answer by meat5000 · Mar 28, 2017 at 06:47 PM

Have you tried

Animator Component -> Update mode -> Animate Physics

?

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avatar image daviddickball · Sep 10, 2018 at 07:06 AM 0
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This solution worked for me!

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Answer by theANMATOR2b · Jan 23, 2017 at 05:52 PM

One simple answer - when the cube moves - have that as a trigger to turn off the animator.

Scripting necessary - yes either code or visual scripting tool.

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avatar image Oyshoboy · Jan 24, 2017 at 07:43 AM 0
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And how to detect movement?

avatar image wywarren Oyshoboy · Jan 07, 2019 at 08:54 AM 0
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You can store the transform position in a variable and check for changes to it on update.

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