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Question by KaffaGame · Aug 05, 2017 at 05:38 PM · unity 5iosiapin-app-purchase

In iOS, IAP With Sandbox User Works But It Fails With Non-Sandbox Users

Hello,

The title says it all. I've set up my IAP, it was an easy process. In Android, everything was smooth and easy.

However, iOS has been a pain in the ***. I've been trying to make it work for 3 days.

First, it wasn't working at all. After 2 days, I realized I need to turn on IAP under "Capabilities" in XCode. That's weird because the tutorials don't mention that. Maybe it was supposed to turn on automatically.

Anyway, I turned it on, tested it with the sandbox user and everything was perfect. I submitted it to the App store and it was approved along with the IAP products. Now, when I test it with normal users, nothing...

Simply nothing happens when I press the buy button. I tried with 3 different devices and it does not work at all.

I looked it up online but there was nobody else but me experiencing a similar problem. What do you guys think?

BTW, I filled my tax, bank and contact info 3 days ago. So, that's not the problem.

I'm using Unity 5.6 with the latest Unity IAP. Android works fine. Also, here's my purchaser script.

Thanks.

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avatar image KaffaGame · Aug 05, 2017 at 05:44 PM 0
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Oh and also, when I debug it using XCode, purchase failure reason is simply "unknown" and it says something like "app receipt not found."

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