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Question by NathyB · Dec 10, 2015 at 05:47 PM · c#loadlevelrestart

I'm having trouble getting my "Restart" button to work

Hi there, this is my first time posting here so please forgive me if I'm doing something wrong.

I'm currently making a pause menu for my game. I have four buttons; Resume, Restart, Main Menu and Exit. I have code for all four and it looks to me like it should be working.

 using UnityEngine;
 using System.Collections;
 
 public class pauseMenu : MonoBehaviour {
 
     public GameObject pauseUI;
     
     private bool paused = false;
     
     void Start(){
         
         pauseUI.SetActive(false);
         
     }
     
     
     void Update() {
         
         if(Input.GetButtonDown("Pause")){
             paused = !paused;
         }
         
         if(paused){
             pauseUI.SetActive(true);
             Time.timeScale = 0;
         }
         
         if(!paused){
             pauseUI.SetActive(false);
             Time.timeScale = 1;
         }
         
     }
     
     public void Resume(){
         
         paused = false;
         
     }
     
     public void Restart(){
         
         Application.LoadlLevel(Application.LoadedLevel);
         
     }
     
     public void MainMenu(){
         
         Application.LoadLevel(0);
         
     }
     
     public void Quit(){
         
         Application.Quit();
         
     }
     
 }
 

However, when I try to run the game in Unity I get this error:

"Assets/Scripts/pauseMenu.cs(43,29): error CS0117: UnityEngine.Application' does not contain a definition for LoadlLevel'"

There is something wrong with the Restart button code but I do not know what.

Any help would be appreciated.

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Answer by strupan · Dec 10, 2015 at 06:08 PM

 public void Restart(){
          
          Application.LoadlLevel("whatever your level is called");
          
      }

so if your level is called LoadedLevel then

     public void Restart(){
              
              Application.LoadlLevel("LoadedLevel");
              
          }




http://docs.unity3d.com/ScriptReference/Application.LoadLevel.html

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Answer by Bleackk · Feb 15, 2016 at 10:04 PM

This restart function does not work on Unity 5 anymore. Here's something I made for a restart Button in another game hope it helps

 using UnityEngine;
 using UnityEngine.SceneManagement; // this is very important so write this here
 using System.Collections;
 
 public class GameController : MonoBehaviour { // my object class.
 
 ================================
 //then in void Update()
     void Update ()
     {
             if (Input.GetKeyDown (KeyCode.R))  // R is a button of Example, choice is yours.
             {
                 SceneManager.LoadScene(SceneManager.GetActiveScene().name);
             }
     }
 }


Also, remember to check if you have MORE THANK ONE scene, if yes then check the API docs for further instructions

http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html

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