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Question by Diogo Teixeira · May 09, 2011 at 12:07 AM · scenesizeviewviewport

How to find out the real viewport/screen size in Scene view?

Screen.width/height always returns 640x480 in Scene view. Is there a workaround for this?

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Answer by Diogo Teixeira · May 09, 2011 at 11:23 AM

Found a way using Unity's hidden "SceneCamera". This camera can only be found when the scene-view is visible and focused:

GameObject sceneCamObj = GameObject.Find( "SceneCamera" );
if ( sceneCamObj != null )
{
    // Should output the real dimensions of scene viewport
    Debug.Log( sceneCamObj.camera.pixelRect );
}

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avatar image Skegon · Oct 25, 2018 at 12:25 PM 0
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Worked perfectly. Thanks!

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Answer by AgentFire · Oct 11, 2015 at 10:42 AM

Camera.current.pixelRect is the true one.

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Answer by Tutanhomon · May 11, 2016 at 03:51 PM

or GetWindow<SceneView>().camera.pixelRect

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Answer by persijn · May 11, 2016 at 02:40 PM

These two vectors here get the screensize:

 Vector2 screenBounds = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height));
 Vector2 screenOrigo = Camera.main.ScreenToWorldPoint(Vector2.zero);

Then if i want to check if something is going outside the screenRect i can check it with:

 Vector3 pos = transform.position;
 if (pos.x > screenBounds.x || pos.x < screenOrigo.x)
 {
     DoStuff();
 }
 else if (pos.y > screenBounds.y || pos.y < screenOrigo.y)
 {
    DoStuff();
 }
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Answer by IgorAherne · Oct 07, 2018 at 08:27 PM

Here is the solution, which takes into the account the Scene-View's ribbon:

https://forum.unity.com/threads/mouse-position-in-scene-view.250399/#post-3760579

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