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Question by Khmelevskoy · Aug 25, 2015 at 05:26 PM · 1st person

Help please. I have a problem with Error CS0120. C#

This is my code. check please.

using UnityEngine; using System.Collections;

public class PlayerControl : MonoBehaviour {

 public float force;

 public float speed;

 private bool jump;
 void Update()
 {

     ControllPc();

     if (jump)
     {

         Jump();

     }

 }


 void ControllPc()
 {

     if (Input.GetKey(KeyCode.A))
     {

         transform.Translate(Vector2.right * -speed * Time.deltaTime);

     }

     if (Input.GetKey(KeyCode.D)) {

         transform.Translate(Vector2.right * speed * Time.deltaTime);
     
     }

 }

 void Jump()
 {

     Rigidbody2D.AddForce(Vector2.up * force);
     jump = false;

 }

 void OnCollisionStay2D(Collision2D col)
 {

     if (col.collider.tag == "Platforma")
     {

        //print(col.collider.name);
         if (!jump)
         {

             jump = true;
             //print(jump);

         }

     }

 }

}

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avatar image Landern · Aug 25, 2015 at 05:52 PM 0
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Oddly enough in the future you should include the whole message from the console that includes line number, otherwise you're delaying responses.

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Answer by Landern · Aug 25, 2015 at 05:51 PM

Line 41, you're using the type Rigidbody2D as static when it is not. You need to use the reference in your script for the currently attached to GameObject which is probably rigidbody2D with a lower case 'r'.

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avatar image Khmelevskoy · Aug 25, 2015 at 06:09 PM 0
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if I use lower case 'r' console writes me a new Error.

avatar image Khmelevskoy · Aug 25, 2015 at 06:11 PM 0
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I did it. Thanks.

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