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Textures look bad when I build my game in Xcode.
Hello, I have an issue where my background textures do not look good on my device after I build my project in Xcode. In Unity, they look like they should, however on my device, it looks like their max size has been lowered. I do not have a lot a experience with textures, but I have messed around with it. So how can I fix this issue? Thanks. I'm on a Mac (of course), using Unity 5.01f1, and the personal version of Unity.

Increase the max size? I'm not sure what other solution you want.
I tried maxing the size, and it looks just fine in Unity. In the build on my iPod, it looks like its not at the right size. @Eric5h5
Answer by TriBolt72 · May 10, 2015 at 03:27 AM
Finally got it! I had to change the import settings to advanced, then single sprite with no mip maps.. It let me keep the repeating texture mode also. All is well!
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