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Question by mihail5482 · Mar 01, 2015 at 11:49 PM · 2d2d-platformercollision detection2d-physics

If i scale object, collision not working

I using BoxCollider2d.The object consists of three parts: body, top and bottom. I scale the body, top and bottom moving relative to the body with a script: script transform.position = anchor.position;. It scaling, by pressing buttons up and down, collisiont is not working. Download archive

script transform.position = anchor.position; ![alt text][1]

collision-detection.zip (65.6 kB)
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avatar image X10KND · Mar 04, 2015 at 07:31 PM 0
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can you explain me in detail

avatar image X10KND · Mar 06, 2015 at 03:45 PM 0
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GREAT NEWS!! i downloaded your file and took i look at it. I have changed some scripts and gameobjects and it works great. i will send the file to you as soon as im done.

avatar image meat5000 ♦ · Mar 06, 2015 at 03:45 PM 0
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You should provide an answer on what the exact problem actually was.

avatar image Hatdatsat · Mar 07, 2015 at 05:46 PM 0
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Next time you include a zip make sure its complete, You only send the scene but without the files its gonna be hard to open.

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Answer by alok-kr-029 · Mar 03, 2015 at 06:38 AM

try using transform.LocalPosition

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Answer by MIkeross3 · Mar 06, 2015 at 02:11 AM

looks like your scaling in the middle is off, could be physics debugging to be honest.

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Answer by X10KND · Mar 09, 2015 at 09:07 AM

Your project is done. I have provided everything for testing your gamelink text. If you want something more better, please send the details of what you want. If it works for you, please don't forget to click on the answer solved button beside my post


for-test.zip (232.8 kB)
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