- Home /
 
               Question by 
               andersbruunrosbaek · Jul 23, 2015 at 11:43 AM · 
                androidnetworkingmultiplayeriphoneunity multiplayer  
              
 
              Why can Android send commands via NetworkManager but iOS cannot?
So I set up a game where portable devices sends information about what is pressed to an local server running on a PC using the NetworkManager from Unity's new Multiplayer and Networking.
- Both Android and iOS can establish a connection to the running game on my laptop, but only the Androids commands are recieved by the local server running on the PC. 
- Both Android and iOS runs the exact same C# code. 
I wonder whether I need to give some iOS specific use-network-allowing specifications somewhere.. does anyone want to share some helpful knowledge in this regard?
Many thanks in advance :)
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                