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Question by giodaguido · Feb 19, 2013 at 08:56 PM · coroutinetimeeventrotatearound

RotateAround over a set period of time

Hi, I am trying to use RotateAround to move a set of cubes around 90 degrees to both the left and the right. I have been using this code to do so and it has worked the best in terms of fluidity etc.

 void rightSwipe (SwipeInfo sw) {
 
     if ((sw.angle >= 0 && sw.angle <= 20) || (sw.angle >= 340 && sw.angle <= 360)) {
 
         transform.RotateAround(playerPosition.playerCurrentPosition,Vector3.back,mySpeed * Time.deltaTime);
 
 }

I would like to perform this function over a set period of the time and I am wondering whether it should use a coroutine or a loop?

Thank you

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