Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dansyrotyn · Oct 20, 2013 at 03:43 PM · androidnetworkingcrashiphonenetwork

Unity 3d Network dies on Android

Hello

My Unity 3d application with networking crashes when i start server and use onNetworkSerializeView (i thnk). When i am trying to start as client - it doesnt connect at all.

http://docs.unity3d.com/Documentation/Components/MobileNetworking.html This article says: "Note: EDGE / 3G data connections go to sleep very quickly when no data is sent. Thus sometimes you may need to "wake-up" networking. Just make the WWW class connect to your site (and yield until it finishes) before making the Unity networking connection.."

But i have no idea what does it mean

Can U please help me?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RyanZimmerman87 · Oct 20, 2013 at 03:43 PM 0
Share

Hmm I'm not sure exactly what you are trying to do I really need to learn more about this stuff for mobile.

Doesn't your phone already take care of the data stuff automatically or are you trying to overwrite those settings and download files or something?

So far the extent of my internet use on my game project is something like this for facebook and youtube:

 if (GUI.Button (new Rect (0, 0, social$$anonymous$$ediaButtonSize.x, social$$anonymous$$ediaButtonSize.y), facebookTextureButton, startGameStyle))
 {
 Application.OpenURL ("https://www.facebook.com/InfiniByteGames");
 }

Seems to work fine so far but it sounds like you are trying to do something more complex? $$anonymous$$aybe someone else can help with some more details.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

ios Crash SetStatusCode() 0 Answers

Unity Multiplayer Android Game 0 Answers

Network - Client still in Network.Connections after disconnect 2 Answers

Sending crash report from a iphone or android app 0 Answers

Mirror: Can't connect to Oculus Quest 2 (Android) Host - Instant Disconnect 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges