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Question by Lenin1337 · Mar 18, 2016 at 04:54 PM · 2d game

Assets/Score.cs(19,25): error CS0120: An object reference is required to access non-static member `UnityEngine.Component.guiText'

using UnityEngine; using System.Collections;

public class Score : MonoBehaviour {

 static public int score = 0;
 static public int highScore = 0;

 static public void AddPoint(){
     score++;

     if(score>highScore){
         highScore = score;
     }
 }


 void Update () {
     GUIText.text =  "Score: " + score + "\nHigh Score: " + highScore;**ERROR**
 
 }

}

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Answer by Jessespike · Mar 18, 2016 at 05:22 PM

You've posted a couple of questions regarding the same error. The error is saying you need an object reference. You seem to understand what an int is, so I'll try to explain with that.

 int = 4;        // this will fail because the variable int hasn't been declared
 int score = 4;  // this works, because "score" is the int

It's the same idea with GUIText. You need to declare what GUIText is. Hook it up in the inspector.

 public GUIText guiText;
 void Update() {
     guiText.text =  "Score: ...";
 }
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avatar image Lenin1337 · Mar 18, 2016 at 07:00 PM 0
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In general, I initially could not put gui text, because it is not otorazhalsya, in general, and put another now I do not know what to do :(

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