Problem with different behaviors as a prefab vs. the original gameobject. Thoughts?
Here's a youtube video of the problem. I didn't include code because I don't believe it's a coding problem (but like always, it probably is). Basically, I'm getting two different behaviors between the original object and the prefab version of it. It's almost like unity is recognizing a trigger collider as a regular collider. Any ideas? I can post code if I need to. Cheers everyone!
Bruce
Did you by any chance forget to apply changes to the prefab?
I've applied the changes, rebuilt the entire prefab, same behavior.
Did you try adding several non-instantiated prefabs in the level, and/or removing all non-instantiated and have only the spawned ones? I wonder if this could be a problem happening with every object but the first. $$anonymous$$aybe a static variable or something.