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Charmodel - Blender to Unity? Feet are twisted, how to fix?
when importing .blender file: (but Animation is fine)
when importing fbx : (Another Problem Occurs: Animation gets sloppy?)
when importing fbx ASCII: (but Animation is fine) Same as with .blender file but whole character scaled to size of an ant.
I think it has something to do with the toebone of the rig, but i can´t figure it out. help pls
Answer by Boezekil · Jun 03, 2015 at 06:48 PM
Ok so now I go it fixed after hours of research and comparison between earlier blender files. I changed the location of the lower leg bone head after using custom shapes ,bad mistake. Changed it back now everything works fine.
Can you explain exactly what you mean by "changed the location" because I'm having the same problem and I have no idea how to apply your solution.