Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mranubhav · Oct 21, 2016 at 12:54 PM · audioaudiosourcepausemusic

AudioSource.Pause not working?

my game pauses fine , but audioSource is not pausing why ? and in audiosource , playOnAwake is false.

 public bool isPaused;
     public GameObject pauseMenuCanvas;
     public AudioSource AC;
     public GameObject TouchToPlay;
 
 
     void Start () {
         pauseMenuCanvas.SetActive (false);
         TouchToPlay.SetActive (true);
         Time.timeScale = 0f;
     }
 
 
     void Update () {
         if (isPaused) {
             AC.Pause ();
             pauseMenuCanvas.SetActive (true);
             Time.timeScale = 0f;
         } else if(!isPaused){
             pauseMenuCanvas.SetActive (false);
             AC.UnPause ();
             Time.timeScale = 1f;
         }
         if (Input.GetKeyDown (KeyCode.P)) {
             isPaused = !isPaused;
         }
     }
 
 
     public void TouchPlay(){
         TouchToPlay.SetActive (false);
         Time.timeScale = 1f;
         AC.Play ();
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EagleDanger · Mar 14, 2017 at 11:42 AM 0
Share

Did you solve this issue? I seem to have the same problem.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Ali-hatem · Mar 14, 2017 at 12:58 PM

     bool is_Paused;
     public AudioSource asource;
 
     void Update () {
         if (Input.GetKeyDown (KeyCode.P)) {
             if (!is_Paused) {
                 asource.Pause ();
                 is_Paused = true;
             } else {
                 asource.UnPause ();
                 is_Paused = false;
             }
         }
     }

@EagleDanger you have to be careful about codes in update

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EagleDanger · Mar 14, 2017 at 04:05 PM 0
Share

I actually just had placed the prefab and not the object in question to the script, so it was an easy fix when I found my error. Thanks anyway!

avatar image
-1

Answer by justinyeh · Oct 21, 2016 at 02:53 PM

If the timeScale = 0f i think the script won't update.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mranubhav · Oct 22, 2016 at 10:51 AM 0
Share

my game pauses and resumes fine , that means update starts fine but AC.pause doesn't work

avatar image justinyeh mranubhav · Oct 22, 2016 at 12:00 PM 0
Share

Ah! The timeScale = 0 just make FixedUpdate pause

avatar image mranubhav justinyeh · Oct 22, 2016 at 06:26 PM 0
Share

i changed Update into FixedUpdate , and that doesn't work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Audio Issue 1 Answer

How would I go about using music from StreamingAssets folder (imported by the player) 0 Answers

Unity Unable to Reassign Audio Clip 1 Answer

How to make music play always without duplicates? 0 Answers

Music On/Off Switch 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges