Question by 
               lukas_balaz · Jul 04, 2016 at 09:15 PM · 
                startorderawake  
              
 
              Execution order
Hello
When my game starts, these 3 things happen:
- Map script reads data about the map from a file and creates an array of prefab instances 
- MapGenerator script instantiates every tile of the map and calculates its position 
- After the map is generated, all tiles change their sprites based on sprites around them. 
How to make sure these things happen in correct order ? And should they be in Awake or Start function ?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                