Placing texture on edge of quads
I sliced a Plane into multiple Quads. They are created in direction of x,y axis. They are sorted in direction of Z-Axis (see Pictures) The texture is now applied to every Quad in direction of x,y. Now I want the texture of my plane be formed by the edges of the quads (in direction of Z-Axis so that multiple edges form the texture). Is that even possible? If yes how?
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slicedplane.jpg
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