Question by
UDN_49691015-572c-4588-8cf3-d4f2f537b8e1 · Jun 03, 2017 at 11:31 AM ·
androidvrpermissions
Android application doesn't automaticly request for microphone permission
Hello!
So I'm developing a VR game for Google Cardboard and I ran into the following problem. For my game I need access to phone microphone. It works perfectly fine if I add permission manualy (in phone settings) but it don't ask for permission automaticly (so if I dont enable it manualy it Android microphone don't work).
I also added this into Start method:
private IEnumerator Start()
{
Debug.Log("xx");
if(Application.platform == RuntimePlatform.Android ||Application.platform == RuntimePlatform.IPhonePlayer)
{
yield return Application.RequestUserAuthorization(UserAuthorization.Microphone);
if (!Application.HasUserAuthorization(UserAuthorization.Microphone))
{
yield break;
}
}
}
but it doesn't ask for permission when I install or start the app.
Here are some infomations about project:
Android min. API: 19
Android version: 7.0
Unity version: 5.6.1f1
Android-manifest-Cardboard.xml:
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application android:icon="@drawable/app_icon"
android:label="[USER=7078]@String[/USER]/app_name">
<activity android:name="com.google.unity.GoogleUnityActivity"
android:label="[USER=7078]@String[/USER]/app_name"
android:screenOrientation="landscape"
android:launchMode="singleTask"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<meta-data android:name="IMMERSIVE_MODE" android:value="true" />
</application>
<!-- Set target sdk version to Lollipop to prevent issues with Marshmallow's runtime permissions. -->
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="24" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true"/>
<uses-feature android:name="android.hardware.sensor.gyroscope" android:required="true"/>
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-feature android:name="android.hardware.microphone" android:required="true" />
<uses-permission android:name="android.permission.NFC"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.INTERNET" />
<!-- VR feature tags. -->
<uses-feature android:name="android.software.vr.mode" android:required="false"/>
<uses-feature android:name="android.hardware.vr.high_performance" android:required="false"/>
</manifest>
Comment
Answer by PolityAI · Dec 04, 2017 at 06:30 PM
Same issue.
So here is a solution:
The way I fixed this was to use the following plugin, [Permissions Plugin][1] [1]: https://github.com/Over17/UnityAndroidPermissions
The plugin enables you to bring up the permission dialog, if necessary, when your app starts. It's not a VR friendly dialog box (standard android) but since it's a one off I can live with this for the moment.
Thanks goes to Yury Habets for this workaround.
Here's my code for what it's worth, the 'm_PermissionsPanel' is just a UI dialog box with one button on that links to OnGrantButtonPress.
public class CheckForPermissions : $$anonymous$$onoBehaviour { public GameObject m_PermissionsPanel;
private const string RECORDAUDIO_PER$$anonymous$$ISSION = "android.permission.RECORD_AUDIO";
// Use this for initialization
void Start () {
m_PermissionsPanel.SetActive(!CheckPermissions());
}
public void OnGrantButtonPress()
{
AndroidPermissions$$anonymous$$anager.RequestPermission(new[] { RECORDAUDIO_PER$$anonymous$$ISSION }, new AndroidPermissionCallback(
grantedPermission =>
{
// The permission was successfully granted, restart the change avatar routine
//OnBrowseGalleryButtonPress();
Debug.Log("Permission granted!");
},
deniedPermission =>
{
// The permission was denied.
// Show in-game pop-up message stating that the user can change permissions in Android Application Settings
// if he changes his $$anonymous$$d (also required by Google Featuring program)
Debug.Log("Permission denied!");
}));
m_PermissionsPanel.SetActive(false);
}
private bool CheckPermissions()
{
if (Application.platform != RuntimePlatform.Android)
{
return true;
}
return AndroidPermissions$$anonymous$$anager.IsPermissionGranted(RECORDAUDIO_PER$$anonymous$$ISSION);
}
}
@PolityAI Didn't work for me. Do I have to implement a UI from scratch?