How to show transparent PNG on a plane - without backfaces?
I'm using a prefab for a box, and I dragged an image onto the front Plane.
The image is a PNG with transparent areas around the edges. I need the transparent areas to be transparent.
Additionally, I dont want backfaces to be drawn - when I rotate the plane 180 degrees on the x axis, I don't want the image to be visible.
I tried using a Shader: Sprites / Diffuse, which solved the PNG transparency problem, but it draws backfaces (which I dont want).
When I use Shader: Default, there are no backfaces, but the transparent parts of the PNG render as junk.
How can I solve both these issues (transparency should render correctly, and the image shouldn't be visible from behind) ?
(I'm new to unity so any simple solution would be the best - thanks for any help)