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Question by Wylie · Nov 17, 2010 at 02:26 PM · gameobjectinstantiateobject

how to instantiate object when I click

I'm trying to get a 3d object to instantiate whenever a 2d plane is clicked. Here is the code:

var wasClicked: boolean = false;

var redBrick: Rigidbody;

function onMouseOver() {

 if(Input.GetMouseButtonDown(0)){
     wasClicked = true;

     var tempRedBrick: Rigidbody;

     tempRedBrick = Instantiate(redBrick, transform.position, transform.rotation);

     }

}

The code worked on previous game I was making, but I was instantiating 2d planes with each click. Can anyone give me a hand?

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Answer by denewbie · Nov 17, 2010 at 03:06 PM

1) Use onmousedown event on the play instead 2) Save your GameObject instead of a rigidbody

var redBrick: Rigidbody; var redbrickObj : GameObject; // This is where you store your prefab

function onMouseDown() {

     var tempRedBrick: Rigidbody;

     tempRedBrickOBj = Instantiate(redbrickObj , transform.position, transform.rotation);
      tempRedBrick =  redbrickObj.rigidbody;

}

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