Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Lemaw · Feb 18, 2016 at 04:16 PM · c#uinetworkinguser interfacehealthbar

Need help syncing healthbar

Could anyone tell me what's wrong here? The enemy dies on both side when the health reach 0 but the health bar only move on server side, even when it got shot from client side the healthbar only move on server side.

 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 
 public class Enemy : NetworkBehaviour, IDamagable
 {
     private Image healthbar;
 
     private float maxHealth = 50;
     [SyncVar]
     public float currentHealth;
 
     void Start()
     {
         healthbar = GameObject.Find("Canvas").transform.FindChild("Healthbar").transform.Find("Healthbar Foreground").GetComponent<Image>();
         currentHealth = maxHealth;
     }
 
     void Update()
     {
         if (currentHealth <= 0)
             NetworkServer.Destroy(gameObject);
     }
 
     public void Damage(float damage)
     {
         if (!isServer)
             return;
 
         currentHealth -= damage;
         healthbar.fillAmount = currentHealth / maxHealth;
     }
 }

Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lemaw · Feb 18, 2016 at 03:47 PM 0
Share

Oh and if i put [syncvar] above

 private Image healthbar;, 

it just give me an error.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

C sharp script, to open a Unity standalone .exe file on a network drive 0 Answers

Method Skipping Inputs 2 Answers

Score UI per player 1 Answer

Dynamic Menu C# 0 Answers

How to place sprite above GameObject? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges