Question by
gergely012 · May 10, 2019 at 05:11 PM ·
camerawebplayerwaterclippingclipping plane
Water surface - User can see through surface (Near clipping)
Hi!
I have a problem, for which I can't find any solution. In a 3D scene, when a player's camera is just a bit below/or above the level of a water surface, he can see through it:
Even with a minimum near clipping value, this is very noticeable. Is there a way for certain layers to be rendered without getting clipped?
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