AQUAS: The type "AQUAS_LensEffects" already contains a definition for "postProcessing"
I just bought the Aquas water pack, I then just added the prefab to my scene and I get this error, is there something I missed?
Sorry if this is a noob question - but, having same issue... BlakeDarrow - I found the AQUAS_AddDefine.cs script you mention in step 1, but am lost as to where to locate the player settings where the symbols are that need to be removed in step 2.
Any details/hints would be much appreciated !
Thanks!
Its not a noob question, its rather pesky to get to! First go to File-> Build Settings. And on the bottom left of the pop-up window, there will be a button called "Player Settings..." after you press that button, check the Inspector window, and scroll down to the "Other Settings" tab. Under the Configuration sub heading, there will be a text input option called "Scripting Define Symbols". You should find what you need there!
If you have any other problems finding it, let me know. @RakingTheLeaves
FOR THE WIN!
Thanks! Now it works....
..and, geesh, "pesky to get to"... no kidding.
Answer by BlakeDarrow · Oct 03, 2018 at 08:30 PM
Actually yes. Here is what the devs sent me.
Via Email: AQUAS tries to automatically detect which version of the post processing stack you are using. It might fail to do so under certain circumstances. In this case please proceed as follows:
Go to the Editor folder and delete the AQUAS_AddDefine.cs script.
Go to the player settings and in the scripting define symbols remove the entry that says "UNITY_POST_PROCESSING_STACK_V1", if there is also an entry that says "UNITY_POST_PROCESSING_STACK_V2".
Worked perfect for me! @notno
it worked but all the post process effects are not working now!
what should i do now?
Answer by hydrix · Oct 11, 2018 at 11:38 PM
Somewhere in your project there is another class called postProcessing. This is an error when your project tries to re-define it when it's already defined. Find the other file and delete it or rename it and change the references to that name. Most likely they're both the same, because many different plugins often import the same post processing scripts from StandardAssets
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