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Creating a portal/window view with rendertextures
So the way I have my scene set up, the interiors of buildings are separate from the exteriors. I'm trying to set up a window for one of them that you can see out of, and I have cameras set up for the inside and outside that are rendering to a couple render textures, but the issue is I don't know how to set up any camera script in a way that makes the window's view look more natural and seamless. I've tried searching for the past few days on how to do this but everything I can find for it only works for first person cameras, not third person.
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