Question by
Sun-Pengfei · Mar 24, 2019 at 06:17 AM ·
uiperformanceui imageperformance optimization
Is UI system much worse in terms of performance than using 2D sprite?
I'm making a card game(such as Hearthstone), since there're many texts, I'm using the UI system to make the whole game, meaning each card is an UIImage with an animator on it.
My game is kind of slow when running on old cell phones such as iPhone 6S. I'm not sure if it's caused by not using sprite system with UI texts' transforms attached to the card sprites.
So as the title says, is UI system much worse in terms of performance than using 2D sprite?
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