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Question by siddharth3322 · Jul 01, 2016 at 06:38 AM · iosimagewwwfilegallery

How to detect file type loaded from device local storage

Basically I am loading profile picture from Gallery section of android/iPhone devices. So game player may select any image format. So at server upload time, I need to specify which format image, player has selected. Basically from local storage loading, I am using this way:

         selectedImagePath.Replace(" ","%20");
         WWW localFile = new WWW ("file://" + selectedImagePath);
 
         yield return localFile;
 
         if (localFile.error == null)
             Debug.Log ("Loaded file successfully");
         else 
             Debug.Log ("Open file error: " + localFile.error);

So which way I need to detect file type as png/jpg/gif? Please give me some help in this.

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Answer by Arkaid · Jul 01, 2016 at 01:56 PM

Assuming you don't trust or don't have access to the file extension, you can look at the image's magic number.

 private bool CheckMagicNumber(byte [] bytes, byte [] magic)
 {
     bool match = true;
     for (int i = 0; i < magic.Length && match; i++)
         match = match && magic[i] == bytes[i];
     return match;
 }

and then...

 selectedImagePath.Replace(" ", "%20");
 WWW localFile = new WWW("file://" + selectedImagePath);
 
 yield return localFile;
 
 byte[] PNG = { 0x89, 0x50, 0x4E, 0x47 };
 byte[] JPG = { 0xFF, 0xD8 };
 byte[] GIF = { 0x47, 0x49, 0x46, 0x38 };
 
 if (localFile.error == null)
 {
     Debug.Log("Loaded file successfully");
     if (CheckMagicNumber(localFile.bytes, PNG))
         Debug.Log("It's a PNG!");
     else if (CheckMagicNumber(localFile.bytes, JPG))
         Debug.Log("It's a JPG!");
     else if (CheckMagicNumber(localFile.bytes, GIF))
         Debug.Log("It's a GIF!");
 }
 else
     Debug.Log("Open file error: " + localFile.error);

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