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Unity WaterPro Shader Follow Mesh Direction?
Is it possible to have the WaterPro shader's waves follow the direction of a mesh? So the waves would flow down a curved river instead of a straight river. I've tried a curved mesh but it seems like the Wave speed values on the shader make the waves move in a world/camera/shader space ignoring the underlying mesh.
Answer by tanoshimi · Jul 06, 2016 at 04:30 PM
What you're looking for is a "flow map".
http://answers.unity3d.com/questions/826966/how-to-make-rivers.html
https://www.assetstore.unity3d.com/en/#!/content/4897
http://teckartist.com/?page_id=107
http://scrawkblog.com/2013/12/12/tiled-directional-flow-in-unity/
Answer by davedev · Jul 06, 2016 at 06:00 PM
Thanks. I have the Unity shader looking the way I want and was hoping to tweak that, but Flow looks worth investigating. Are there any big issues with Flow and Unity 5.0
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