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Question by bla_whi · Aug 05, 2017 at 01:09 PM · c#guibuttontoggle

Toggle Button: hope it toggle once but it toggle many times

I want to use a Button to achieve a GUI Window toggle. When you press down the "k" Button, it will Toggle the show window. The problem is that when I use the function GetButtonDown("XXX"), it was called many times in once press rather than once , so it lose the toggle function . Here is the script so far, but I do not know how to fix it.

 public class PlayerInput : MonoBehaviour
 
 void Update () {
     
         if (Input.GetButtonDown ("Toggle Inventory")) { 
             Messenger.Broadcast ("ToggleInventory");
         }
 }
 
 
 public class MyGUI : MonoBehaviour
 
 private void OnEnable(){
 
         Messenger.AddListener ("ToggleInventory", ToggleInventoryWindow);
         
 }
 
 public void ToggleInventoryWindow(){
 
         // it wait fixed
         _displayInventoryWindow = !_displayInventoryWindow ;
 
 }
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Answer by AdmiralThrawn · Aug 06, 2017 at 11:26 AM

Hi @bla_whi,

From what I read here Messengers are slow if you make use of them heavily.

I recommend you to use a PropertyChangedEventHandler. An example would be:

 public class InventoryManager : MonoBehaviour, INotifyPropertyChanged
 {
     public event PropertyChangedEventHandler PropertyChanged;

     private bool _isInventoryOpened = false;
     public bool InventoryOpened
     {
         get { return _isInventoryOpened; }
         set { _isInventoryOpened = value; OnPropertyChanged("InventoryOpened"); }
     }

     private void OnPropertyChanged(string name)
     {
         PropertyChangedEventHandler handler = PropertyChanged;
         if (handler != null)
         {
             handler(this, new PropertyChangedEventArgs(name));
         }
     }

     Update () {
     {
         if (Input.GetButtonDown ("Toggle Inventory")) {
             InventoryOpened= !_isInventoryOpened;
         }
     }
 }

Then, in your MyGUI class you add the following:

 public class MyGUI : MonoBehaviour
 {
     // you need a reference to the inventory manager.
     // In your hierarchy just drag the game object with your MyGUI into that field :)
     public InventoryManager inventoryManager; 

     private bool _displayInventoryWindow = false;
     
     public void Awake()
     {
         if (inventoryManager != null)
             inventoryManager.PropertyChanged += ToggleInventoryWindow;
     }

     public void OnDestroy()
     {
         if (inventoryManager != null)
             inventoryManager.PropertyChanged -= ToggleInventoryWindow;
     }
     
     public void ToggleInventoryWindow(object sender, PropertyChangedEventArgs e)
     {
         if (e.PropertyName.Equals("InventoryOpened"))
         {
             _displayInventoryWindow = !_displayInventoryWindow;
         }
     }
 }

Hope this helps. Good luck with your game! AT

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avatar image bla_whi · Aug 07, 2017 at 08:11 AM 0
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Thanks your help sincerely ,I will try it. :)

avatar image Saryk360 bla_whi · Aug 07, 2017 at 02:28 PM 0
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