Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 14, 2017 at 11:07 PM by Nova-1504 for the following reason:

Other

avatar image
0
Question by Nova-1504 · Mar 13, 2017 at 10:33 PM · playerenemyontriggerentertagpunch

Nothing is happening with these scripts, why?

With these scripts:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PunchingStuff : MonoBehaviour {
 
     Vector3 vect = Vector3.zero;
     float move;
     Transform player;
     static Animator anim;
     UnityEngine.AI.NavMeshAgent nav;
 
     void Awake () {
         anim = GetComponent<Animator> ();
         nav = GetComponent<UnityEngine.AI.NavMeshAgent> ();
     }
 
     void Update () {
         player = GameObject.FindWithTag ("Player").transform;
         nav.SetDestination (player.position);
         move = Vector3.Distance (vect, player.position) / Time.deltaTime;
         anim.SetFloat ("Speed", move);
     }
 public static IEnumerator TriggerSet (){
     nav.Stop ();
     anim.SetTrigger ("PunchTrigger");
     yield return new WaitForSecondsRealtime (1);
     nav.Resume ();
 }

}

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PunchTriggerScript : MonoBehaviour {
 
     void Awake () {
         
     }
 
     void OnTriggerEnter (Collider other) {
         if (other.tag == "Enemy"){
             PunchingStuff.TriggerSet ();
         }
     }
 }
 

Nothing happens when I run it. It's supposed to be an enemy that plays it's "Punch" animation on entering a trigger I placed and parented to the player. The trigger is big enough, no errors, Unity 5.5. What is going on?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

101 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

confusion on OnTriggerEnter(Collider collision) 0 Answers

I have 2 enemies connected to one script but when one enemy dies using destroy(gameObject); the other enemy is still present but my character doesn't recognize it as an enemy 0 Answers

Character continues moving when locked onto an enemy 1 Answer

How to get in enemy to stop after a certain distance from the player? 0 Answers

My enemy doesn't die when my player attacks, when I try to click space bar, the player is hitting the enemy, but the enemy only acknowledges the damage after five or more hits, any advice? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges