Fog in Gear VR
Hey guys,
I just started with Gear VR, and to be honest don’t have a lot experience with Unity. I am working on architectural VR project and thought to incorporate some areal perspective and fog. Reading some documentation on Unity and Oculus websites , my understanding this kinda things are expensive for mobile VR. But there should be some kind of approach / cheating of the effect?
I was wondering how can I get these effects like Google made in their Cardboard Design Lab (Please sees attached images)? Fog looks amazing!
Thank you,
Answer by Artpen · Aug 10, 2016 at 09:50 AM
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