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Question by
Guynelk · May 18, 2019 at 01:47 PM ·
renderingoptimizationocclusion cullingoptimizeocclusionculling
Problem with Occulusion Culling (Game hide gameobjects when the camera is inside a wall even if gameobjects are still visible)
Problem with Occulusion Culling: My game hide gameobjects when the camera is inside a wall even if gameobjects are still visible inside the wall) Somebody can help me to find a solution please?
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