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Question by pacocloud · Jul 01, 2016 at 01:52 PM · audioaudiosourceoncollisionenter

Audio script not working

I have an audio script to play a little blinking sound when a collectable is picked up. So far I have not managed to get ANY of my audio scripts to play unless the source is set to play on awake. I have the listener on my 3rd person camera, I have the Audio Source attached to the collectable, and I have the assigned sound properly put in. I followed everything off the unity video tutorial but just cant get anything to work. Ive been at this on and off for days. Help would be very appreciated!!

using UnityEngine; using System.Collections;

public class BingSound : MonoBehaviour {

 public AudioClip boing;

 private AudioSource source;

 // Use this for initialization
 void Awake ()
 {
         source = GetComponent<AudioSource> ();    
 }

 void OnCollisionEnter (Collision coll)
     {
     source.PlayOneShot (boing, 1F);
 }

}

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avatar image gjf · Jun 30, 2016 at 05:37 PM 0
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is your collision registering?

avatar image pacocloud gjf · Jun 30, 2016 at 09:01 PM 0
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Yes it is. All other collision based functions I have are working.

avatar image Hellium · Jul 01, 2016 at 12:57 PM 0
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  1. Are you sure there is not any error thrown by the console ?

  2. Are you sure you have assigned the AudiClip ?

  3. Are you sure your gameobject has the AudioSource component ?

  4. Are you sure the collision is correctly detected by the object holding the BingSound script ?

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