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Question by Rinsusuro · Jun 29, 2016 at 10:50 PM · lightingrenderingmaterial

Texture is created when i put 2 3d objects together

Something is wrong with the lighting, it's a bunch of cubes put together but they kind of create this sort of texture that is affected by lighting and i dont want that to happen

how do I fix it?

alt text

Update: I figured it has to do with the material because the edges are indented outwards, still not sure how to fix it

terrain-chunk.png (69.1 kB)
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avatar image Rinsusuro · Jun 29, 2016 at 10:51 PM 0
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I dont even know what to google x-x

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Answer by Rinsusuro · Jun 30, 2016 at 02:53 PM

I FIGURED IT OUT! IT'S THE LIGHTING

Your Light Source > Light Component > Bias

alt text

just increase the Bias

alt text


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