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Question by stoneproductions · Jan 11, 2015 at 06:03 PM · 2d2d gamelookatjitter

2d look at workaround creates jitter

Hello, I am creating a 2D shooter game and I want the weapon to look at the mouse for aiming.

 void Update () 
     {
         Quaternion rotation = Quaternion.LookRotation (Camera.main.ScreenToWorldPoint(Input.mousePosition) - this.transform.position , transform.TransformDirection (Vector3.up));
         transform.rotation = new Quaternion (0, 0, rotation.z, rotation.w);
     }

The problem I have now is that the weapon jitters and splits up in a weird way when I aim to a place that is too close to my player.

Thanks for your help!

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avatar image Scribe · Jan 11, 2015 at 06:03 PM 0
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This is not how Quaternions work, please look at transform.eulerAngles and Quaternion.Euler in the documentation.

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